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Portrait of Arjhan Daardendrian

Arjhan Daardendrian

Level 5 Dragonborn · Sorcerer (Draconic Sorcery) · Sage · Chaotic Good · age 42

2024 · 5.5e

Arjhan's scales shimmer like molten copper, with a jagged crest of horns sweeping back from his brow. His eyes burn like embers, and a faint wisp of smoke curls from his nostrils when he's agitated. He wears ornate, flame-resistant robes embroidered with draconic runes, and carries a focus carved from a red dragon's tooth.

14
Armor Class
42
Hit Points
30 ft
Speed
5d6
Hit Dice
+1
Initiative
+3
Prof. Bonus
10
Passive Perc.
STR
8
-1
DEX
13
+1
CON
16
+3
INT
13
+1
WIS
10
+0
CHA
17
+3

Saving Throws

  • Strength -1
  • Dexterity +1
  • Constitution +6
  • Intelligence +1
  • Wisdom +0
  • Charisma +6

Skills

  • Arcana (INT) +4
  • Deception (CHA) +6
  • History (INT) +4
  • Insight (WIS) +3

Attacks

AttackBonusDamage
Dagger+41d4 + 1 piercing
Dagger (thrown)+41d4 + 1 piercing
Unarmed Strike+21 - 1 bludgeoning
Fire Bolt+61d10 fire
Shocking Grasp+61d8 lightning

Spellcasting

Ability: CHASave DC: 14Attack: +61st slots: 42nd slots: 33rd slots: 2

Cantrips

  • Fire BoltRange 120 ft. Ranged spell attack for 1d10 fire; ignites unattended flammable objects.
  • Shocking GraspMelee spell attack (advantage vs. metal armor) for 1d8 lightning; target can’t take reactions until its next turn.
  • Mage HandRange 30 ft. A spectral hand manipulates objects up to 10 lb.
  • Minor IllusionRange 30 ft. Create a sound or a static image (5-ft cube). Investigation check to discern.
  • PrestidigitationRange 10 ft. Minor magic: clean/soil an object, flavor food, light/snuff a flame, a harmless sensory trick.

1st Level

  • Burning Hands15-ft cone; Dex save for half of 3d6 fire.
  • Charm PersonRange 30 ft. A humanoid, Wis save or charmed by you for 1 hour (advantage if you’re fighting it).
  • Scorching RayRange 120 ft. Three rays, each a ranged spell attack for 2d6 fire.
  • Misty StepBonus action. Teleport up to 30 ft to an unoccupied space you can see.
  • FireballRange 150 ft. 20-ft-radius sphere; Dex save for half of 8d6 fire (+1d6 per slot above 3rd).
  • CounterspellRange 60 ft. Reaction; automatically negate a spell of 3rd level or lower (ability check DC 10 + level for higher).

Proficiencies & Languages

Armor:

Weapons: Simple weapons

Tools: Calligrapher's Supplies

Languages: Common

Equipment

  • Component Pouch
  • Dungeoneer's Pack
  • Two Daggers

Features & Traits

Spellcastingclass

You cast Sorcerer spells using Charisma. You know cantrips and a list of prepared spells, and you cast using your Sorcerer spell slots.

Innate Sorceryclass

As a Bonus Action (twice per Long Rest), unleash innate magic for 1 minute: your spell save DC increases by 1 and you have Advantage on the attack rolls of your Sorcerer spells.

Font of Magicclass

You gain Sorcery Points (equal to your Sorcerer level) and can convert them to spell slots and back as a Bonus Action.

Metamagicclass

You learn two Metamagic options (e.g. Quickened Spell, Twinned Spell) that reshape your spells for Sorcery Points; you learn more as you level.

Sorcerer Subclassclass

You choose a Sorcerous Origin subclass (e.g. Draconic Sorcery), which grants features now and at higher levels.

Sorcerous Restorationclass

When you finish a Short Rest, you can regain expended Sorcery Points (up to half your Sorcerer level), once per Long Rest.

Darkvisionrace

You have Darkvision with a range of 60 feet.

Draconic Ancestryrace

Choose a kind of dragon; this determines the damage type of your Breath Weapon and Damage Resistance.

Breath Weaponrace

Action: exhale a 2d6 blast of your draconic ancestry's damage type. Each creature in the area makes a saving throw (DC 14 = 8 + CON modifier + proficiency bonus); half damage on a success. Recharges on a short or long rest.

Damage Resistancerace

You have resistance to the damage type associated with your Draconic Ancestry.

Draconic Flightrace

At level 5, as a Bonus Action you can sprout draconic wings for 10 minutes, gaining a fly speed equal to your Speed.

Draconic Resilienceclass

Your hit point maximum increases (and rises with each Sorcerer level), and while you wear no armor your base AC equals 10 + your Dexterity modifier + your Charisma modifier.

Draconic Spellsclass

You always have a set of draconic spells prepared at the Sorcerer levels shown on the Draconic Spells table; they don’t count against your prepared limit.

Origin Feat: Magic Initiate (Wizard)background

Your background grants the Magic Initiate (Wizard) feat (a 2024 Origin feat).

Ability Score Improvementclass

Increase your ability scores: +2 CHA.

Character Profile

PersonalityI speak with the gravity of a dragon, even when ordering a drink. · I have a short temper and a long memory for slights, but I am fiercely protective of those I deem my clutch.
IdealMy draconic blood demands I prove my worth through great deeds, not through birthright alone.
BondThe ancient tome of draconic lore I inherited from my mentor is my most treasured possession; I would burn a city to recover it.
FlawMy pride blinds me to my own limits, and I will not back down from a challenge even when outmatched.
BackstoryI was a scholar in the great library of Candlekeep, poring over scrolls of draconic lineage until I discovered my own bloodline traced back to the red dragon Ashardalon. When a rival sage stole my research to claim the glory, I confronted him and accidentally immolated half the archive in a burst of uncontrollable flame. Now I wander the realms, seeking lost draconic artifacts to atone for my sin and prove my worth.
SecretI once used forbidden magic to speak with the shade of Ashardalon, who whispered that my destiny is to either become a great wyrm's vessel or its destroyer.
Session 1 GoalTrack down the rival sage who stole my research and force him to reveal where he hid the ancient draconic tome.

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