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Portrait of Mialee Amastacia

Mialee Amastacia

Level 5 Half-Elf · Bard (College of Lore) · Entertainer · Chaotic Good · age 23

2014 · 5e

Mialee has sun-streaked chestnut hair pulled back with a weathered lute string, ochre eyes that sparkle with mischief, and an ever-present half-smile. She wears a patchwork coat of colorful fabrics, each patch a memento from a tale she's told.

13
Armor Class
38
Hit Points
30 ft
Speed
5d8
Hit Dice
+2
Initiative
+3
Prof. Bonus
11
Passive Perc.
STR
8
-1
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
19
+4

Saving Throws

  • Strength -1
  • Dexterity +5
  • Constitution +2
  • Intelligence +0
  • Wisdom +1
  • Charisma +7

Skills

  • Acrobatics (DEX) +5
  • Animal Handling (WIS) +4
  • Arcana (INT) +3
  • Deception (CHA) +7
  • Performance (CHA) +7
  • Persuasion (CHA) +7
  • Sleight of Hand (DEX) +5

Attacks

AttackBonusDamage
Dagger+51d4 + 2 piercing
Dagger (thrown)+51d4 + 2 piercing
Unarmed Strike+21 - 1 bludgeoning

Spellcasting

Ability: CHASave DC: 15Attack: +71st slots: 42nd slots: 33rd slots: 2

Cantrips

  • Vicious MockeryRange 60 ft. Wis save or 1d4 psychic and disadvantage on the target’s next attack.
  • Minor IllusionRange 30 ft. Create a sound or a static image (5-ft cube). Investigation check to discern.
  • Mage HandRange 30 ft. A spectral hand manipulates objects up to 10 lb.

1st Level

  • Charm PersonRange 30 ft. A humanoid, Wis save or charmed by you for 1 hour (advantage if you’re fighting it).
  • Detect MagicSense magic within 30 ft for 10 min; an action reveals each aura’s school. Concentration, ritual.
  • Disguise SelfChange your appearance (and clothing/gear) for 1 hour. Investigation check to see through it.
  • Healing WordRange 60 ft. Bonus action; a creature regains 1d4 + your spellcasting modifier HP.
  • InvisibilityTouch. A creature and its gear turn invisible for 1 hr or until it attacks/casts. Concentration.
  • ShatterRange 60 ft. 10-ft radius; Con save or 3d8 thunder (inorganic creatures have disadvantage).
  • Hypnotic PatternRange 120 ft. 30-ft cube; Wis save or charmed and incapacitated (speed 0). Concentration, 1 min.
  • TonguesTouch. A creature can understand any spoken language and be understood by anyone, for 1 hr.

Proficiencies & Languages

Armor: Light armor

Weapons: Simple weapons, Hand crossbows, Longswords, Rapiers, Shortswords

Tools: Three musical instruments of your choice, Disguise kit, One type of musical instrument

Languages: Common, Elvish

Equipment

  • Lute
  • Leather armor
  • Dagger
  • Entertainer's pack

Features & Traits

Spellcastingclass

You cast spells drawn from the bard spell list, using Charisma as your spellcasting ability.

Bardic Inspirationclass

As a bonus action, give one creature a Bardic Inspiration die (d8). Within 10 minutes it can add the die to one ability check, attack roll, or saving throw. Uses = CHA modifier per rest.

Jack of All Tradesclass

You can add half your proficiency bonus (rounded down) to any ability check you make that doesn’t already include your proficiency bonus.

Song of Restclass

During a short rest, you and friendly creatures who hear your performance regain an extra 1d6 hit points when they spend Hit Dice.

Expertiseclass

Choose two of your skill proficiencies; your proficiency bonus is doubled for any ability check you make that uses either.

Bard Collegeclass

At 3rd level you choose a college (College of Lore) that grants features now and at higher levels.

Font of Inspirationclass

You regain all expended uses of Bardic Inspiration when you finish a short or long rest, not just a long rest.

Fey Ancestryrace

Advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatilityrace

You gain proficiency in two skills of your choice.

Bonus Proficienciesclass

When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.

Cutting Wordsclass

As a reaction when a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, expend one Bardic Inspiration die and subtract the number rolled from the creature’s roll.

By Popular Demandbackground

You can always find a place to perform, receiving free lodging and food of a modest standard in return, and you become a local figure of note.

Ability Score Improvementclass

Increase your ability scores: +2 CHA.

Character Profile

PersonalityI collect secrets like others collect coins—each one is a story waiting to be told. · I never let the truth get in the way of a good story.
IdealEvery story deserves a listener, and every listener deserves a story.
BondThe lute I carry once belonged to the half-elf bard who saved my village from a marauding band—I will find her and return it.
FlawI can't resist prying into a secret, even when it's dangerous or could betray a confidence.
BackstoryMialee was the orphaned daughter of a tavern singer, raised on tall tales and half-truths in the city of Silverymoon. She ran with a troupe of traveling performers, learning the trade of a storyteller and the value of a well-kept secret. When the troupe's leader vanished under mysterious circumstances, Mialee recovered her mentor's lute and set out to uncover the truth, beginning with a cryptic message left in the instrument's case.
SecretShe was responsible for the troupe's leader vanishing—not murder, but a poorly worded Charm Person that led to a fatal accident, which she covered up as a disappearance.
Session 1 GoalFind the owner of a distinctive signet ring glimpsed in a vision from the lute's case—a local merchant who might know where her mentor went.

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