Henk Redfang
Level 5 Half-Orc · Fighter (Champion) · Soldier · Lawful Neutral · age 34
2014 · 5e
A broad half-orc with pitted, scarred grey-green skin, a missing top of his left ear, and a deep notch in his right tusk. He wears a simple steel breastplate polished to a dull gleam and carries a longsword that is clearly well-maintained. His eyes are weary but focused, and he moves with the economy of a man who has learned to conserve every motion.
Saving Throws
- Strength +7
- Dexterity +2
- Constitution +5
- Intelligence -1
- Wisdom +1
- Charisma +0
Skills
- Athletics (STR) +7
- Intimidation (CHA) +3
- Perception (WIS) +4
- Survival (WIS) +4
Attacks
| Attack | Bonus | Damage |
|---|---|---|
| Greatsword | +7 | 2d6 + 4 slashing |
| Javelin | +7 | 1d6 + 4 piercing |
| Javelin (thrown) | +7 | 1d6 + 4 piercing |
| Unarmed Strike | +7 | 1 + 4 bludgeoning |
Proficiencies & Languages
Armor: All armor, Shields
Weapons: Simple weapons, Martial weapons
Tools: One type of gaming set, Vehicles (land)
Languages: Common, Orc
Equipment
- Chain mail
- Greatsword
- Shield
- Javelin (5)
- Dungeoneer's pack
Features & Traits
You adopt a fighting style as your specialty (e.g. Defense, Dueling, Great Weapon Fighting, Archery).
On your turn, use a bonus action to regain 1d10 + your fighter level hit points. Once per short or long rest.
On your turn, you can take one additional action on top of your regular action. Once per short or long rest.
At 3rd level you choose an archetype (Champion) that grants features now and at higher levels.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
You gain proficiency in the Intimidation skill.
When reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once per long rest.
When you score a critical hit with a melee weapon, you can roll one of the weapon’s damage dice one additional time.
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Soldiers loyal to your former military organization still recognize your authority; you can invoke your rank for access and assistance.
Increase your ability scores: +2 STR.
