
Character NameHenk Redfang
Class & LevelFighter (Champion) 5 · 5e
BackgroundSoldier
RaceHalf-Orc
AlignmentLawful Neutral
Player Name
Experience
STR
19
+4
DEX
14
+2
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
10
+0
Armor Class18
Initiative+2
Speed30 ft
Prof. Bonus+3
Passive Perc.14
Hit Points44
Hit Dice5d10
Saving Throws
+7Strength
+2Dexterity
+5Constitution
-1Intelligence
+1Wisdom
+0Charisma
Proficiencies & Languages
Armor: All armor, Shields · Weapons: Simple weapons, Martial weapons · Tools: One type of gaming set, Vehicles (land) · Languages: Common, Orc
Attacks & Spellcasting
NameAtkDamage / Type
Greatsword+72d6 + 4 slashing
Javelin+71d6 + 4 piercing
Javelin (thrown)+71d6 + 4 piercing
Unarmed Strike+71 + 4 bludgeoning
Equipment
- Chain mail
- Greatsword
- Shield
- Javelin (5)
- Dungeoneer's pack
Personality Traits
Holds himself to a strict personal code of honour, never breaking a contract or killing an unarmed opponent. · Counts his money obsessively after every job, unable to shake the habit of a man who once had nothing.
Ideals
Redemption. Every life I take from now on must buy safety for those who cannot fight.
Bonds
I owe a life-debt to the elder of the village of Glenwood, who gave me shelter when I was a fugitive. I will protect that village until my debt is paid.
Flaws
I cannot refuse a plea for help from a village, even when the pay is poor or the odds are impossible.
Skills
+2AcrobaticsDEX
+1Animal HandlingWIS
-1ArcanaINT
+7AthleticsSTR
+0DeceptionCHA
-1HistoryINT
+1InsightWIS
+3IntimidationCHA
-1InvestigationINT
+1MedicineWIS
-1NatureINT
+4PerceptionWIS
+0PerformanceCHA
+0PersuasionCHA
-1ReligionINT
+2Sleight of HandDEX
+2StealthDEX
+4SurvivalWIS
Features & Traits
Fighting Style · Second Wind · Action Surge · Martial Archetype · Extra Attack · Menacing · Relentless Endurance · Savage Attacks · Improved Critical · Military Rank · Ability Score Improvement
Backstory
I was a champion pit fighter in the arenas of the northern city of Ashvale, famous for never losing a blood match. But after a rigged fight where I was ordered to kill a drugged opponent, I refused and instead helped him escape—earning a bounty on my head. Now I travel the frontier, hiring out my sword to protect isolated villages, trying to earn enough coin to one day buy my freedom from the past.
One-page summary. Tip: in the print dialog, choose “Save as PDF” to keep a copy. Built on SRD 5.1 / 5.2.