Darion Dunmore
Level 5 Human · Monk (Warrior of the Open Hand) · Acolyte · Lawful Good · age 29
2024 · 5.5e
A lean, sun-bronzed human with close-cropped black hair and a faint, crescent-shaped scar on his left temple. His calloused hands are wrapped in frayed linen, and he wears a simple brown tunic and loose trousers. His eyes are grey-green, calm but watchful.
Saving Throws
- Strength +5
- Dexterity +5
- Constitution +1
- Intelligence -1
- Wisdom +2
- Charisma +0
Skills
- Acrobatics (DEX) +5
- Athletics (STR) +5
- Insight (WIS) +5
- Religion (INT) +2
Attacks
| Attack | Bonus | Damage |
|---|---|---|
| Dart | +5 | 1d4 + 2 piercing |
| Unarmed Strike | +5 | 1d6 + 2 bludgeoning |
Proficiencies & Languages
Armor: —
Weapons: Simple weapons
Tools: One type of artisan's tools or one musical instrument, Calligrapher's Supplies
Languages: Common
Equipment
- Dart
- Dungeoneer's Pack
Features & Traits
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons, and your unarmed strike damage is 1d6. You can make one unarmed strike as a bonus action.
While you wear no armor and use no Shield, your base AC equals 10 + your Dexterity modifier + your Wisdom modifier.
You gain Focus Points (equal to your Monk level) that fuel Flurry of Blows, Patient Defense, and Step of the Wind; they recharge on a Short or Long Rest.
Your Speed increases by 10 feet while you wear no armor or Shield (the bonus grows as you level).
Once per Long Rest, when you roll Initiative you can regain all Focus Points and some hit points.
You choose a Monk subclass (e.g. Warrior of the Open Hand), which grants features now and at higher levels.
As a Reaction, reduce the damage of a Bludgeoning/Piercing/Slashing attack by 1d10 + DEX + Monk level; if reduced to 0 you can spend Focus to redirect it.
As a Reaction when you fall, reduce the falling damage by five times your Monk level.
You can attack twice whenever you take the Attack action on your turn.
Once per turn when you hit with an attack, you can spend 1 Focus Point to force a Constitution save or Stun the target until the start of your next turn.
You gain Heroic Inspiration whenever you finish a Long Rest.
You gain proficiency in one skill of your choice.
You gain an Origin feat of your choice.
When you hit with a Flurry of Blows attack, you can impose one effect: knock Prone, push 15 feet, or deny Reactions until the end of your next turn.
Your background grants the Magic Initiate (Cleric) feat (a 2024 Origin feat).
Increase your ability scores: +1 DEX, +1 WIS.
