Elara Moonsilver
Level 1 Elf (High Elf) · Wizard · Sage · Lawful Neutral · age 145
Silvery hair flows past her pointed ears, framing a sharp, ageless face with luminous blue eyes. She wears deep blue robes trimmed with silver thread and a crescent moon pendant. Delicate arcane runes are tattooed along her fingers and forearms.
Saving Throws
- Strength -1
- Dexterity +3
- Constitution +1
- Intelligence +5
- Wisdom +3
- Charisma +0
Skills
- Arcana (INT) +5
- History (INT) +5
- Insight (WIS) +3
- Investigation (INT) +5
- Perception (WIS) +3
Attacks
| Attack | Bonus | Damage |
|---|---|---|
| Quarterstaff | +1 | 1d8 - 1 bludgeoning |
| Unarmed Strike | +1 | 1 - 1 bludgeoning |
| Fire Bolt | +5 | 1d10 fire |
Spellcasting
Cantrips
- Fire Bolt — Range 120 ft. Ranged spell attack for 1d10 fire; ignites unattended flammable objects.
- Mage Hand — Range 30 ft. A spectral hand manipulates objects up to 10 lb.
- Prestidigitation — Range 10 ft. Minor magic: clean/soil an object, flavor food, light/snuff a flame, a harmless sensory trick.
1st Level
- Detect Magic — Sense magic within 30 ft for 10 min; an action reveals each aura’s school. Concentration, ritual.
- Find Familiar — Summon a spirit (in animal form) that scouts and aids you; you can see through its eyes. Ritual.
- Mage Armor — Touch a willing unarmored creature; its base AC becomes 13 + Dex for 8 hours.
- Magic Missile — Range 120 ft. Three darts each automatically hit for 1d4 + 1 force (1 extra dart per higher slot level).
- Shield — Reaction; +5 AC until your next turn (including vs. the triggering attack) and no damage from magic missile.
- Sleep — Range 90 ft. Creatures totaling 5d8 HP (lowest first) within 20 ft of a point fall unconscious.
Proficiencies & Languages
Armor: —
Weapons: Daggers, Darts, Slings, Quarterstaffs, Light crossbows, Longsword, Shortsword, Shortbow, Longbow
Tools: —
Languages: Common, Elvish
Equipment
- Quarterstaff
- Arcane Focus (crystal)
- Scholar's Pack
- Spellbook
Features & Traits
You cast wizard spells prepared from your spellbook, using Intelligence as your spellcasting ability.
Once per day on a short rest, recover expended spell slots with a combined level up to half your wizard level (rounded up).
You have proficiency in the Perception skill.
Advantage on saving throws against being charmed, and magic can’t put you to sleep.
Elves don’t sleep. They meditate deeply for 4 hours a day, gaining the benefit a human does from 8 hours of sleep.
You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
You can speak, read, and write one extra language of your choice.
When you attempt to learn or recall a piece of lore, you often know where and from whom you can obtain it.
