Kaelthar Vengeance
Level 1 Dragonborn · Paladin · Soldier · Lawful Neutral · age 32
A massive dragonborn with crimson scales, a jagged scar across his left eye, and a dented silver breastplate etched with a broken oath. His breath reeks of sulfur from the embers still smoldering in his throat.
Saving Throws
- Strength +3
- Dexterity +0
- Constitution +2
- Intelligence -1
- Wisdom +3
- Charisma +4
Skills
- Athletics (STR) +5
- Insight (WIS) +3
- Intimidation (CHA) +4
- Religion (INT) +1
Attacks
| Attack | Bonus | Damage |
|---|---|---|
| Longsword | +5 | 1d8 + 3 slashing |
| Unarmed Strike | +5 | 1 + 3 bludgeoning |
Proficiencies & Languages
Armor: All armor, Shields
Weapons: Simple weapons, Martial weapons
Tools: One type of gaming set, Vehicles (land)
Languages: Common, Draconic
Equipment
- Longsword
- Shield
- Chain mail
- Priest's Pack
- Holy symbol
Features & Traits
As an action, detect the presence of celestials, fiends, and undead within 60 feet. Uses = 1 + CHA modifier per long rest.
You have a pool of healing equal to 5 × your paladin level (5 at level 1) to restore hit points by touch.
Choose a dragon type; it determines your breath weapon and damage resistance.
Action: exhale a 2d6 blast of your draconic ancestry's damage type. Each creature in the area makes a saving throw (DC 12 = 8 + CON modifier + proficiency bonus); half damage on a success. Recharges on a short or long rest.
You have resistance to the damage type associated with your draconic ancestry.
Soldiers loyal to your former military organization still recognize your authority; you can invoke your rank for access and assistance.
