Diesa Strakeln
Level 5 Dwarf · Cleric (Life Domain) · Acolyte · Lawful Good · age 52
2024 · 5.5e
A sturdy dwarf with auburn hair braided tightly, pale blue eyes, and a gentle smile. She wears flowing white priestly vestments embroidered with golden sunbursts, a heavy steel mace at her hip, and a polished wooden shield bearing a holy symbol.
Saving Throws
- Strength +2
- Dexterity -1
- Constitution +2
- Intelligence +0
- Wisdom +6
- Charisma +4
Skills
- History (INT) +3
- Insight (WIS) +6
- Medicine (WIS) +6
- Religion (INT) +3
Attacks
| Attack | Bonus | Damage |
|---|---|---|
| Mace | +5 | 1d6 + 2 bludgeoning |
| Unarmed Strike | +5 | 1 + 2 bludgeoning |
Spellcasting
Cantrips
- Guidance — Touch. For 1 min, the willing target can add 1d4 to one ability check. Concentration.
- Light — Touch an object so it sheds bright light 20 ft + dim 20 ft for 1 hour (Dex save if on an unwilling creature).
- Sacred Flame — Range 60 ft. Dex save (ignores cover) or the target takes 1d8 radiant.
- Spare the Dying — Touch a creature at 0 HP to stabilize it.
1st Level
- Bless — Up to 3 creatures gain +1d4 to attack rolls and saving throws for 1 min. Concentration.
- Cure Wounds — Touch a creature to restore 1d8 + your spellcasting modifier HP (no effect on undead/constructs).
- Guiding Bolt — Range 120 ft. Ranged spell attack for 4d6 radiant; the next attack against the target has advantage.
- Healing Word — Range 60 ft. Bonus action; a creature regains 1d4 + your spellcasting modifier HP.
- Sanctuary — Range 30 ft. An attacker targeting the warded creature must make a Wis save or pick a new target. 1 min.
- Shield of Faith — Range 60 ft. A creature gains +2 AC for 10 min. Concentration.
- Spiritual Weapon — Range 60 ft. A spectral weapon (bonus action: 1d8 + mod force, move 20 ft) for 1 min.
- Mass Healing Word — Range 60 ft. Bonus action; up to 6 creatures regain 1d4 + your spellcasting modifier HP.
Always Prepared (domain, free)
- Aid — Range 30 ft. Up to 3 creatures gain +5 maximum and current HP for 8 hours.
- Bless — Up to 3 creatures gain +1d4 to attack rolls and saving throws for 1 min. Concentration.
- Cure Wounds — Touch a creature to restore 1d8 + your spellcasting modifier HP (no effect on undead/constructs).
- Lesser Restoration — Touch. End one disease, or the blinded, deafened, paralyzed, or poisoned condition.
Proficiencies & Languages
Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons
Tools: Calligrapher's Supplies
Languages: Common
Equipment
- Mace
- Shield
- Chain Mail
- Priest's Pack
- Holy Symbol
Features & Traits
You cast Cleric spells using Wisdom. You always have cantrips known and prepare a number of Cleric spells each day equal to your Wisdom modifier + your Cleric level.
You gain a divine role: Protector (martial weapon + heavy armor training) or Thaumaturge (an extra cantrip and a bonus to Arcana/Religion checks).
You can channel divine energy a number of times per rest, fueling Turn Undead and your Divine Order/subclass options (uses scale with level).
You choose a Divine Domain subclass (e.g. Life Domain), which grants features and domain spells now and at higher levels.
When you use Turn Undead, you can deal Radiant damage (a roll of d8s based on your Wisdom modifier) to the undead it affects.
You have Darkvision with a range of 120 feet.
You have resistance to Poison damage and advantage on saving throws to avoid or end the Poisoned condition.
Your hit point maximum increases by 1, and it increases by 1 again every time you gain a level.
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes (detecting vibrations through stone). Usable a number of times equal to your Proficiency Bonus per Long Rest.
Whenever a spell slot you spend restores hit points to a creature, that creature regains additional hit points equal to 2 + the spell’s level.
You always have a set of domain spells prepared (e.g. Bless, Cure Wounds), and they don’t count against the number of spells you can prepare.
As a Magic action, expend a use of Channel Divinity to restore hit points equal to 5 × your Cleric level, divided among creatures within 30 feet (up to half their maximum each).
Your background grants the Magic Initiate (Cleric) feat (a 2024 Origin feat).
Increase your ability scores: +2 WIS.
