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Portrait of Diesa Strakeln

Diesa Strakeln

Level 5 Dwarf · Cleric (Life Domain) · Acolyte · Lawful Good · age 52

2024 · 5.5e

A sturdy dwarf with auburn hair braided tightly, pale blue eyes, and a gentle smile. She wears flowing white priestly vestments embroidered with golden sunbursts, a heavy steel mace at her hip, and a polished wooden shield bearing a holy symbol.

11
Armor Class
43
Hit Points
30 ft
Speed
5d8
Hit Dice
-1
Initiative
+3
Prof. Bonus
13
Passive Perc.
STR
15
+2
DEX
8
-1
CON
14
+2
INT
10
+0
WIS
17
+3
CHA
13
+1

Saving Throws

  • Strength +2
  • Dexterity -1
  • Constitution +2
  • Intelligence +0
  • Wisdom +6
  • Charisma +4

Skills

  • History (INT) +3
  • Insight (WIS) +6
  • Medicine (WIS) +6
  • Religion (INT) +3

Attacks

AttackBonusDamage
Mace+51d6 + 2 bludgeoning
Unarmed Strike+51 + 2 bludgeoning

Spellcasting

Ability: WISSave DC: 14Attack: +61st slots: 42nd slots: 33rd slots: 2

Cantrips

  • GuidanceTouch. For 1 min, the willing target can add 1d4 to one ability check. Concentration.
  • LightTouch an object so it sheds bright light 20 ft + dim 20 ft for 1 hour (Dex save if on an unwilling creature).
  • Sacred FlameRange 60 ft. Dex save (ignores cover) or the target takes 1d8 radiant.
  • Spare the DyingTouch a creature at 0 HP to stabilize it.

1st Level

  • BlessUp to 3 creatures gain +1d4 to attack rolls and saving throws for 1 min. Concentration.
  • Cure WoundsTouch a creature to restore 1d8 + your spellcasting modifier HP (no effect on undead/constructs).
  • Guiding BoltRange 120 ft. Ranged spell attack for 4d6 radiant; the next attack against the target has advantage.
  • Healing WordRange 60 ft. Bonus action; a creature regains 1d4 + your spellcasting modifier HP.
  • SanctuaryRange 30 ft. An attacker targeting the warded creature must make a Wis save or pick a new target. 1 min.
  • Shield of FaithRange 60 ft. A creature gains +2 AC for 10 min. Concentration.
  • Spiritual WeaponRange 60 ft. A spectral weapon (bonus action: 1d8 + mod force, move 20 ft) for 1 min.
  • Mass Healing WordRange 60 ft. Bonus action; up to 6 creatures regain 1d4 + your spellcasting modifier HP.

Always Prepared (domain, free)

  • AidRange 30 ft. Up to 3 creatures gain +5 maximum and current HP for 8 hours.
  • BlessUp to 3 creatures gain +1d4 to attack rolls and saving throws for 1 min. Concentration.
  • Cure WoundsTouch a creature to restore 1d8 + your spellcasting modifier HP (no effect on undead/constructs).
  • Lesser RestorationTouch. End one disease, or the blinded, deafened, paralyzed, or poisoned condition.

Proficiencies & Languages

Armor: Light armor, Medium armor, Shields

Weapons: Simple weapons

Tools: Calligrapher's Supplies

Languages: Common

Equipment

  • Mace
  • Shield
  • Chain Mail
  • Priest's Pack
  • Holy Symbol

Features & Traits

Spellcastingclass

You cast Cleric spells using Wisdom. You always have cantrips known and prepare a number of Cleric spells each day equal to your Wisdom modifier + your Cleric level.

Divine Orderclass

You gain a divine role: Protector (martial weapon + heavy armor training) or Thaumaturge (an extra cantrip and a bonus to Arcana/Religion checks).

Channel Divinityclass

You can channel divine energy a number of times per rest, fueling Turn Undead and your Divine Order/subclass options (uses scale with level).

Cleric Subclassclass

You choose a Divine Domain subclass (e.g. Life Domain), which grants features and domain spells now and at higher levels.

Sear Undeadclass

When you use Turn Undead, you can deal Radiant damage (a roll of d8s based on your Wisdom modifier) to the undead it affects.

Darkvisionrace

You have Darkvision with a range of 120 feet.

Dwarven Resiliencerace

You have resistance to Poison damage and advantage on saving throws to avoid or end the Poisoned condition.

Dwarven Toughnessrace

Your hit point maximum increases by 1, and it increases by 1 again every time you gain a level.

Stonecunningrace

As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes (detecting vibrations through stone). Usable a number of times equal to your Proficiency Bonus per Long Rest.

Disciple of Lifeclass

Whenever a spell slot you spend restores hit points to a creature, that creature regains additional hit points equal to 2 + the spell’s level.

Life Domain Spellsclass

You always have a set of domain spells prepared (e.g. Bless, Cure Wounds), and they don’t count against the number of spells you can prepare.

Preserve Lifeclass

As a Magic action, expend a use of Channel Divinity to restore hit points equal to 5 × your Cleric level, divided among creatures within 30 feet (up to half their maximum each).

Origin Feat: Magic Initiate (Cleric)background

Your background grants the Magic Initiate (Cleric) feat (a 2024 Origin feat).

Ability Score Improvementclass

Increase your ability scores: +2 WIS.

Character Profile

PersonalityI always offer a warm word or a helping hand to those in pain. · I'm stubbornly optimistic, even when hope seems lost.
IdealEvery life is sacred, and I will do whatever I can to preserve it.
BondMy temple's ancient healing relic was stolen—I will recover it or die trying.
FlawI can't stand to see anyone suffer, even an enemy, and will risk my own safety to heal them.
BackstoryI was a daughter of the Strakeln clan, tending the sick and wounded in our mountain halls. A plague swept through, and despite my prayers, my kin perished. Now I wander the land, seeking the stolen relic of my goddess that might have saved them, driven by the memory of a dying child's plea.
SecretI once healed a wounded goblin raider, and it led its tribe to spare my village—a mercy I hide for fear of being called a traitor.
Session 1 GoalFind the nearest healer or temple to resupply my holy water and bandages.

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