Finn Lightfoot
Level 1 Halfling (Lightfoot Halfling) · Rogue · Urchin · Chaotic Good · age 24
Knee-high to most humans, with tousled chestnut hair and a sun-weathered face. Wears a dark leather jerkin over a faded green tunic, and a silver earring that catches the light when he moves.
Saving Throws
- Strength -1
- Dexterity +5
- Constitution +2
- Intelligence +3
- Wisdom +1
- Charisma +0
Skills
- Acrobatics (DEX) +5
- Deception (CHA) +2
- Investigation (INT) +3
- Perception (WIS) +3
- Sleight of Hand (DEX) +5
- Stealth (DEX) +5
Attacks
| Attack | Bonus | Damage |
|---|---|---|
| Rapier | +5 | 1d8 + 3 piercing |
| Shortbow | +5 | 1d6 + 3 piercing |
| Unarmed Strike | +1 | 1 - 1 bludgeoning |
Proficiencies & Languages
Armor: Light armor
Weapons: Simple weapons, Hand crossbows, Longswords, Rapiers, Shortswords
Tools: Thieves' tools, Disguise kit, Thieves' tools
Languages: Common, Halfling
Equipment
- Rapier
- Shortbow
- Burglar's Pack
- Leather armor
- Thieves' tools
Features & Traits
Choose two of your skill proficiencies (or one skill and thieves’ tools); your proficiency bonus is doubled for them.
Once per turn, deal an extra 1d6 damage to a creature you hit with a finesse or ranged weapon if you have advantage, or if an ally is adjacent to the target.
You know thieves’ cant, a secret mix of dialect, jargon, and code for hidden messages.
When you roll a 1 on a d20 for an attack, ability check, or saving throw, you can reroll and must use the new roll.
Advantage on saving throws against being frightened.
You can move through the space of any creature that is of a size larger than yours.
You can attempt to hide even when obscured only by a creature that is at least one size larger than you.
You know the secret patterns and flow of cities and can find passages through the urban sprawl, moving at double the normal travel pace between locations.
