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Portrait of Finn Lightfoot

Finn Lightfoot

Level 1 Halfling (Lightfoot Halfling) · Rogue · Urchin · Chaotic Good · age 24

Knee-high to most humans, with tousled chestnut hair and a sun-weathered face. Wears a dark leather jerkin over a faded green tunic, and a silver earring that catches the light when he moves.

14
Armor Class
10
Hit Points
25 ft
Speed
1d8
Hit Dice
+3
Initiative
+2
Prof. Bonus
13
Passive Perc.
STR
8
-1
DEX
17
+3
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
11
+0

Saving Throws

  • Strength -1
  • Dexterity +5
  • Constitution +2
  • Intelligence +3
  • Wisdom +1
  • Charisma +0

Skills

  • Acrobatics (DEX) +5
  • Deception (CHA) +2
  • Investigation (INT) +3
  • Perception (WIS) +3
  • Sleight of Hand (DEX) +5
  • Stealth (DEX) +5

Attacks

AttackBonusDamage
Rapier+51d8 + 3 piercing
Shortbow+51d6 + 3 piercing
Unarmed Strike+11 - 1 bludgeoning

Proficiencies & Languages

Armor: Light armor

Weapons: Simple weapons, Hand crossbows, Longswords, Rapiers, Shortswords

Tools: Thieves' tools, Disguise kit, Thieves' tools

Languages: Common, Halfling

Equipment

  • Rapier
  • Shortbow
  • Burglar's Pack
  • Leather armor
  • Thieves' tools

Features & Traits

Expertiseclass

Choose two of your skill proficiencies (or one skill and thieves’ tools); your proficiency bonus is doubled for them.

Sneak Attackclass

Once per turn, deal an extra 1d6 damage to a creature you hit with a finesse or ranged weapon if you have advantage, or if an ally is adjacent to the target.

Thieves' Cantclass

You know thieves’ cant, a secret mix of dialect, jargon, and code for hidden messages.

Luckyrace

When you roll a 1 on a d20 for an attack, ability check, or saving throw, you can reroll and must use the new roll.

Braverace

Advantage on saving throws against being frightened.

Halfling Nimblenessrace

You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy (Lightfoot)race

You can attempt to hide even when obscured only by a creature that is at least one size larger than you.

City Secretsbackground

You know the secret patterns and flow of cities and can find passages through the urban sprawl, moving at double the normal travel pace between locations.

Character Profile

PersonalityI always have a plan for what to do when things go wrong. · I love a good heist, but I'll never steal from the truly poor.
IdealFreedom. Every soul deserves a chance to live without chains—be they iron or poverty.
BondThe orphanage that took me in when I was left on their doorstep—I'd do anything to keep it running.
FlawI can't resist a locked door or a tempting pocket, even when it's a trap.
BackstoryOrphaned in the slums of Waterdeep, Finn survived by his wits and nimble fingers. He learned to pick pockets and locks to feed himself and the other street kids. Now, a local crime lord threatens the orphanage that raised him, so Finn is gathering coin and allies to buy its freedom.
SecretI once pickpocketed a disguised noble who turned out to be a Harper agent; I still have the coded message I lifted from him, which could be valuable or dangerous.
Session 1 GoalCase the city's market district for a wealthy merchant's purse while avoiding the city watch and keeping an eye out for any leads on the crime lord.

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