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Portrait of Sariel Xiloscient

Sariel Xiloscient

Level 5 Elf · Ranger (Hunter) · Soldier · Lawful Good · age 142

2024 · 5.5e

A tall, slender high elf with sharp, angular features and keen silver eyes that miss nothing. Her sun-bleached hair is pulled back in a tight braid, and her skin is weathered from years beneath the canopy. She wears a hooded cloak of mottled green and brown, and carries a longbow carved from heartwood, strung with silver wire.

15
Armor Class
44
Hit Points
30 ft
Speed
5d10
Hit Dice
+4
Initiative
+3
Prof. Bonus
14
Passive Perc.
STR
10
+0
DEX
19
+4
CON
15
+2
INT
8
-1
WIS
13
+1
CHA
12
+1

Saving Throws

  • Strength +3
  • Dexterity +7
  • Constitution +2
  • Intelligence -1
  • Wisdom +1
  • Charisma +1

Skills

  • Athletics (STR) +3
  • Intimidation (CHA) +4
  • Perception (WIS) +4
  • Stealth (DEX) +7
  • Survival (WIS) +4

Attacks

AttackBonusDamageMastery
Longbow+71d8 + 4 piercingSlow
Shortsword+71d6 + 4 piercingVex
Unarmed Strike+31 bludgeoning

Spellcasting

Ability: WISSave DC: 12Attack: +41st slots: 42nd slots: 2

1st Level

  • Hunter's MarkBonus action. Mark a creature within 90 ft; +1d6 damage on your weapon hits to it, advantage to track it. Concentration.
  • GoodberryCreate up to 10 berries; eating one restores 1 HP and feeds a creature for a day.
  • Pass Without TraceSelf. You and nearby allies gain +10 Stealth and can’t be tracked. Concentration, 1 hr.
  • SilenceRange 120 ft. 20-ft radius where no sound exists (blocks verbal spells). Concentration, 10 min. Ritual.

Proficiencies & Languages

Armor: Light armor, Medium armor, Shields

Weapons: Simple weapons, Martial weapons

Tools: One Gaming Set

Languages: Common

Equipment

  • Longbow
  • Quiver of 20 arrows
  • Leather armor
  • Two shortswords
  • Explorer's Pack

Features & Traits

Spellcastingclass

From level 1 you cast Ranger spells using Wisdom. You prepare a list of Ranger spells (no cantrips) and cast them with your half-caster spell slots.

Favored Enemyclass

You always have the Hunter’s Mark spell prepared and can cast it a number of times per Long Rest without a spell slot (scales with level).

Weapon Masteryclass

You can use the mastery property of two kinds of weapons with which you have proficiency. You can change the choices when you finish a Long Rest.

Deft Explorerclass

You gain Expertise in one skill, learn two extra languages, and your travel pace and recovery improve.

Fighting Styleclass

You gain a Fighting Style feat (e.g. Archery, Two-Weapon Fighting) or the Druidic Warrior option.

Ranger Subclassclass

You choose a Ranger subclass (e.g. Hunter), which grants features now and at higher levels.

Extra Attackclass

You can attack twice whenever you take the Attack action on your turn.

Darkvisionrace

You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light (shades of gray).

Elven Lineagerace

Choose a lineage — Drow, High Elf, or Wood Elf — which grants a cantrip and additional spells (or extra speed) as you level up.

Fey Ancestryrace

You have advantage on saving throws to avoid or end the Charmed condition.

Keen Sensesrace

You have proficiency in the Insight, Perception, or Survival skill (your choice).

Trancerace

You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours of light meditation.

Hunter's Loreclass

While a creature is marked by your Hunter’s Mark, you know whether it has any Immunities, Resistances, or Vulnerabilities.

Hunter's Preyclass

Choose Colossus Slayer (extra damage once per turn to a hurt target) or Horde Breaker (an extra attack against a different nearby creature).

Origin Feat: Savage Attackerbackground

Your background grants the Savage Attacker feat (a 2024 Origin feat).

Ability Score Improvementclass

Increase your ability scores: +2 DEX.

Character Profile

PersonalitySpeaks only when necessary, preferring silence and observation · Patient to a fault, but her stillness masks a readiness to act in an instant
IdealThe woods are not a resource to be exploited, but a kin to be protected—I would give my life before seeing them burned.
BondThe Whisperwood is my home; I know every deer path and hidden spring, and I will defend it from any who threaten its peace.
FlawI trust outsiders only after long proof, and my suspicion can delay aid to those who truly need it.
BackstorySariel was born into a family of forest wardens, sworn to protect the Whisperwood for generations. She patrolled its borders for decades, driving off poachers and blight-beasts with bow and silent step. When a cabal of loggers hired a mage to set a magical fire that scarred a third of the wood, she tracked them to their camp and put an arrow through the arsonist's heart—then left the survivors with a warning she intends to keep.
SecretShe knows the location of a hidden grove where the forest's oldest spirits still speak, and she fears that revealing it would draw those who would exploit its power.
Session 1 GoalInvestigate a patch of dying trees on the wood's edge—the blight spreads too fast for natural rot, and she suspects the loggers' mage left something behind.

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